In general, our solution is called a 'center strike' simulator because the same tee location can be used by both right-handed and left-handed golfers. This assumes there is enough space for the golfers to swing their clubs without obstruction. Even if the wall (or monitor) is outside the swing radius, it can be very distracting when the golfer is concerned about a club strike.
The arming area around the tee location is about the size of a medium-sized dinner plate (6-inch radius). Ideally, the golfer places the ball at the center of the dinner plate. If a golfer is concerned about a possible club strike, they could move the ball 6 inches further away from them to the other side of the tee location. This would give them an additional 6". That's not a lot, but it is something. This can be done without adjusting the location of the launch monitor.
If you have the flexibility of moving the launch monitor, then you could adjust the tee location (and the launch monitor) to give approximately the same clearance distance for both RH and LH golfers. If your room has less space for LH and more for RH. You can move the tee and launch monitor to make it equal.
If you choose to move the tee location but not the projector or the screen, you can compensate in the game by adjusting for an off-center location. Thus, correcting for the new target line in the game. This can be done on the Settings dialog, as shown below.
In the example below, the simulator space was too narrow for a center strike configuration. The tee location was established to be 12 inches to the right of the center (as you face the screen). If you do not adjust the screen, then the golfer will likely aim (incorrectly) at the target on the screen in the center. Correct for this problem by changing the offset and moving the target line to the right so it aligns with the physical tee location and the target is straight toward the screen.
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